I play a reasonably wide variety of (mostly sandbox) games; most recently, Starbound. The issue with sandbox games is that they tend to use a lot of memory, and I only have so much to go around. Today I went ahead and sorted out how to start and stop game servers on demand. In theory, this could also be used for any other service that communicates over TCP.
I play a reasonably wide variety of (mostly sandbox) games; most recently, Starbound. The issue with sandbox games is that they tend to use a lot of memory, and I only have so much to go around. Today I went ahead and sorted out how to start and stop game servers on demand. In theory, this could also be used for any other service that communicates over TCP.