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Tag: software

On Social Media

For a while, I’ve been considering setting up a GNU Social instance. Needless to say that most other forms of ‘social media’ are hostile, considering their data mining and restriction of freedoms, but rms has some wonderful pages on that so I won’t get into that. However, I will write about why I’m not going to be setting up a GNU social instance. These are not technical reasons, just reasons it wouldn’t be useful for me.

The Discord user experience

Due to circumstances involving needing to contact someone and them only leaving a Discord invite link, I ended up trying it. It wasn’t fun, or pretty.

Max Comfy Embedded Windows 8.1

For a long time I used Windows 7 Pro, up until earlier this year. But With Windows 10 becoming more common (I think it hit 50% of Windows market share recently?) and me wanting more memory to use, I did the only same thing. I installed Windows 8.

Adventures in btrfs

btrfs is quite possibly the greatest filesystem ever. Okay, I can’t really say that because I haven’t tried zfs yet (one day…), but it has some really cool features.

Android is braindead

Or rather, whoever designed it is. postmarketOS can’t come soon enough.

Hi from Haiku

I complain about things a lot, so let’s talk about something I actually like, for a change: the Haiku operating system.

Elite: Dangerous VR with a Google Cardboard clone

I recently ended up with a Google Cardboard clone - namely, a Samsung GearVR headset. I’m not sure whether the electronics inside are broken or just too snobby to interact with my trusty Moto G3, but either way, it functions like a plain Google Cardboard clone to me. So anyway, as Minetest wouldn’t run happily in side-by-side 3D mode on my phone, I set my sights on heavier VR stuff - namely Elite: Dangerous, the most solid VR game I’ve seen.

Service changes

You may have noticed a number of changes since I last posted about services here, but a tl;dr: I’m running Pleroma now, Gitea has been re-done and is running 1.7.0 now, and my XMPP server has a few more services than before.

Feed-specific "browsers" with QuiteRSS

I use RSS a lot. Generally speaking, RSS is my preferred method of consuming news and media. This includes YouTube, which I then play with mpv, though by default that isn’t very convenient.

Terminology is important

At risk of sounding like an old man shouting at clouds, there’s some terminology I’d like to correct a large number of people on:

Federated Filter Lists

A potential alternative to the flawed concept of instances blocking other instances.

Anonymous webchat with Prosody

Something I’ve felt to be lacking in the XMPP ecosystem is something resembling IRC webchat. No more!

Graphics tablet calibration on Linux

Following on from my previous article about configuring my mildly cursed WP8060U graphics tablet, I finally got around to setting it up for real use on my desktop.

Making Windows Sane to use

Whether you have to use Windows for work, or are still running Windows for games, if you have any form of income and work in IT you probably have to use Windows. Windows is generally known as a Bad Thing, but it’s often not an individual’s choice. As such, I present to you, a guide to making Windows Sane

Remotely building Cyanogenmod 13

Part 1 of why you should never try to do any form of Android development ever.

Sanely building Cyanogenmod 13

Part 2 of why you should never try to do any form of Android development ever.

Customizing Windows installers

I felt a need to make a custom installer image of Windows 7 for my desktop. This means including the Intel USB 3 and Pro 1000 ethernet controllers. I had a lot of uh… fun… doing so.

systemd Socket Activation for Game Server Containers

I play a reasonably wide variety of (mostly sandbox) games; most recently, Starbound. The issue with sandbox games is that they tend to use a lot of memory, and I only have so much to go around. Today I went ahead and sorted out how to start and stop game servers on demand. In theory, this could also be used for any other service that communicates over TCP.

systemd Socket Activation for Game Server Containers

I play a reasonably wide variety of (mostly sandbox) games; most recently, Starbound. The issue with sandbox games is that they tend to use a lot of memory, and I only have so much to go around. Today I went ahead and sorted out how to start and stop game servers on demand. In theory, this could also be used for any other service that communicates over TCP.

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